Post Process Sample Updated.
Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the newly updated sample from Tutorials page.
Skinned Model Sample
A new tutorial showing how to load and play Skinned Model animations has been added to Tutorials page.
Hilva XNA Graphics Engine v1.7.0.2
Hilva XNA Graphics Engine v1.7.0.2 has just released and can be downloaded from Downloads page.
Release notes for this version:
- A new implementation of High Dynamic Rendering pipeline.
- Added support for Biovision Hierarchy (BVH) motion files.
- Improved animation playback for skinned models to support bone-name instead of bone-index.
- Model class splitted into StaticModel and SkeletalModel. This may break your current codes.
Hilva XNA Graphics Engine v1.7.0.1
Hilva XNA Graphics Engine v1.7.0.1 has just released. This version adds Twirl post process effect, fixes a bug and has few optimizations.
Please visit Downloads page to see release notes and download the newest version.
Deferred Rendering Sample (XNA 3.1)
Another sample covering deferred rendering with Hilva XNA Graphics Engine is placed on the tutorials page. Refer to that page and download the sample.
Hilva XNA Graphics Engine version 1.7 released
Hilva XNA Graphics Engine version 1.7 has just released and is ready for download. There are some performance optimizations in the new version. Also few basic AI modules added to the engine, but Path Finding is postponed for future releases. HDR rendering has temporarily removed from this version.
Hilva & Artificial Intelligence
I am proud to unleash next release of Hilva will possess some AI modules
such as Graphs, Graph Searches, A* Path Finding and Finite State Machines (FSM). All of the modules will have a generic design, enabling third party applications/libraries to extend its class library using interfaces. Fuzzy Logic is scheduled for future releases.
Omnidirectional shadow mapping in Hilva (XNA 3.1)
The sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques such as VSM and PCF.
Hilva & parallax mapping material (XNA 3.1)
Parallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height map texture. This sample shows you how to use Hilva's parallax mapping feature to bring more visual stimulation to your XNA games.
Post Process sample for Hilva (XNA 3.1)
In this sample you'll learn to add post process (screen) effects to entire the scene in your XNA games. The sample features Radial Blur, Pixelate, Ripple and Smart Blur. You can also disable the post effect to see the original scene without any processing on it.

