Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the newly updated sample from Tutorials page.
Sample
Skinned Model Sample
A new tutorial showing how to load and play Skinned Model animations has been added to Tutorials page.
Deferred Rendering Sample (XNA 3.1)
Omnidirectional shadow mapping in Hilva (XNA 3.1)
Hilva & parallax mapping material (XNA 3.1)
Post Process sample for Hilva (XNA 3.1)
In this sample you’ll learn to add post process (screen) effects to entire the scene in your XNA games. The sample features Radial Blur, Pixelate, Ripple and Smart Blur. You can also disable the post effect to see the original scene without any processing on it.
Shadow mapping sample for Hilva (XNA 3.1)
The sample demonstrates how to add a dynamic light to the scene and generate dynamic shadows for scene objects based on the light in your XNA games.




