Sample

Post Process Sample Updated.

Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the newly updated sample from Tutorials page.

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Skinned Model Sample

A new tutorial showing how to load and play Skinned Model animations has been added to Tutorials page.

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Deferred Rendering Sample (XNA 3.1)

Deferred Rendering SampleAnother sample covering deferred rendering with Hilva XNA Graphics Engine is placed on the tutorials page. Refer to that page and download the sample.

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Omnidirectional shadow mapping in Hilva (XNA 3.1)

Omnidirectional shadow mappingThe sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques such as VSM and PCF.

Download omnidirectional shadow mapping sample.

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Hilva & parallax mapping material (XNA 3.1)

Parallax mapping materialParallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height map texture. This sample shows you how to use Hilva’s parallax mapping feature to bring more visual stimulation to your XNA games.

Download parallax mapping sample.

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Post Process sample for Hilva (XNA 3.1)

Ripple post process effectIn this sample you’ll learn to add post process (screen) effects to entire the scene in your XNA games. The sample features Radial Blur, Pixelate, Ripple and Smart Blur. You can also disable the post effect to see the original scene without any processing on it.

Download the sample.

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Shadow mapping sample for Hilva (XNA 3.1)

Dynamic shadow mapping sample.The sample demonstrates how to add a dynamic light to the scene and generate dynamic shadows for scene objects based on the light in your XNA games.

Download the sample.

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