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	<title>Hilva XNA Graphics Engine &#187; Sample</title>
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	<link>http://www.hilva.com</link>
	<description>Realtime shading and rendering library for Microsoft XNA</description>
	<lastBuildDate>Sun, 22 Aug 2010 16:31:29 +0000</lastBuildDate>
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		<title>Post Process Sample Updated.</title>
		<link>http://www.hilva.com/blog/post-process-sample-updated/</link>
		<comments>http://www.hilva.com/blog/post-process-sample-updated/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:04:54 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=182</guid>
		<description><![CDATA[Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the<a href="http://www.hilva.com/blog/post-process-sample-updated/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the newly updated sample from <a title="Tutorials" href="http://www.hilva.com/tutorials/" target="_blank">Tutorials</a> page.</p>
<p style="text-align: center;"><a href="http://www.hilva.com/imagegallery/Pinch_800x600.jpg" target="_blank"><img class="aligncenter" src="http://www.hilva.com/imagegallery/Pinch_192x144.jpg" alt="" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skinned Model Sample</title>
		<link>http://www.hilva.com/blog/tutorial-skinned-model-sample/</link>
		<comments>http://www.hilva.com/blog/tutorial-skinned-model-sample/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:54:59 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=175</guid>
		<description><![CDATA[A new tutorial showing how to load and play Skinned Model animations has been added to Tutorials page.]]></description>
			<content:encoded><![CDATA[<p>A new tutorial showing how to load and play Skinned Model animations has been added to <a title="Tutorials" href="http://www.hilva.com/tutorials/" target="_blank">Tutorials</a> page.</p>
<p style="text-align: center;"><a href="http://www.hilva.com/imagegallery/SkinnedModel_800x600.png" target="_blank"><img class="aligncenter" src="http://www.hilva.com/imagegallery/SkinnedModel_192x144.jpg" alt="" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deferred Rendering Sample (XNA 3.1)</title>
		<link>http://www.hilva.com/blog/deferred-rendering-sample-xna-3-1/</link>
		<comments>http://www.hilva.com/blog/deferred-rendering-sample-xna-3-1/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 17:47:23 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/blog/deferred-rendering-sample-xna-3-1/</guid>
		<description><![CDATA[Another sample covering deferred rendering with Hilva XNA Graphics Engine is placed on the tutorials page. Refer to that page<a href="http://www.hilva.com/blog/deferred-rendering-sample-xna-3-1/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hilva.com/imagegallery/DeferredRendering_800x600.jpg" target="_blank"><img src="http://www.hilva.com/imagegallery/DeferredRendering_192x144.jpg" align="left" alt="Deferred Rendering Sample" /></a>Another sample covering deferred rendering with Hilva XNA Graphics Engine is placed on the tutorials page. Refer to that page and download the sample.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Omnidirectional shadow mapping in Hilva (XNA 3.1)</title>
		<link>http://www.hilva.com/blog/omni-dir-shadow-mapping-in-hilva/</link>
		<comments>http://www.hilva.com/blog/omni-dir-shadow-mapping-in-hilva/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 15:56:16 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=115</guid>
		<description><![CDATA[The sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques<a href="http://www.hilva.com/blog/omni-dir-shadow-mapping-in-hilva/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hilva.com/imagegallery/ShadowMapping360_800x600.jpg" target="_blank"><img src="http://www.hilva.com/imagegallery/ShadowMapping360_192x144.jpg" align="left" alt="Omnidirectional shadow mapping" /></a>The sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques such as VSM and PCF.</p>
<p><a href="http://www.hilva.com/downloads/OmniShadowMappingSample.zip"><b>Download omnidirectional shadow mapping sample</b></a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hilva &amp; parallax mapping material (XNA 3.1)</title>
		<link>http://www.hilva.com/blog/hilva-parallax-mapping-material/</link>
		<comments>http://www.hilva.com/blog/hilva-parallax-mapping-material/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 20:12:57 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=111</guid>
		<description><![CDATA[Parallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height<a href="http://www.hilva.com/blog/hilva-parallax-mapping-material/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hilva.com/imagegallery/ParallaxMapping800x600.jpg" target="_blank"><img src="http://www.hilva.com/imagegallery/ParallaxMapping192x144.jpg" align="left" alt="Parallax mapping material" /></a>Parallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height map texture. This sample shows you how to use Hilva&#8217;s parallax mapping feature to bring more visual stimulation to your XNA games.</p>
<p><a href="http://www.hilva.com/downloads/ParallaxMappingSample.zip"><b>Download parallax mapping sample</b></a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Post Process sample for Hilva (XNA 3.1)</title>
		<link>http://www.hilva.com/blog/post-process-sample-for-hilva/</link>
		<comments>http://www.hilva.com/blog/post-process-sample-for-hilva/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:43:30 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=97</guid>
		<description><![CDATA[In this sample you&#8217;ll learn to add post process (screen) effects to entire the scene in your XNA games. The<a href="http://www.hilva.com/blog/post-process-sample-for-hilva/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hilva.com/imagegallery/Ripple192x144.jpg" align="left" alt="Ripple post process effect" />In this sample you&#8217;ll learn to add post process (screen) effects to entire the scene in your XNA games. The sample features Radial Blur, Pixelate, Ripple and Smart Blur. You can also disable the post effect to see the original scene without any processing on it.</p>
<p><a href="http://www.hilva.com/downloads/PostProcessSample.zip"><b>Download the sample</b></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hilva.com/blog/post-process-sample-for-hilva/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadow mapping sample for Hilva (XNA 3.1)</title>
		<link>http://www.hilva.com/blog/shadow-mapping-sample-for-hilva/</link>
		<comments>http://www.hilva.com/blog/shadow-mapping-sample-for-hilva/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:07:57 +0000</pubDate>
		<dc:creator>Mahdi</dc:creator>
				<category><![CDATA[Hilva]]></category>
		<category><![CDATA[Sample]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.hilva.com/?p=56</guid>
		<description><![CDATA[The sample demonstrates how to add a dynamic light to the scene and generate dynamic shadows for scene objects based<a href="http://www.hilva.com/blog/shadow-mapping-sample-for-hilva/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hilva.com/imagegallery/ShadowMapping192x144.jpg" align="left" alt="Dynamic shadow mapping sample." />The sample demonstrates how to add a dynamic light to the scene and generate dynamic shadows for scene objects based on the light in your XNA games.</p>
<p><a href="http://www.hilva.com/downloads/ShadowMappingSample.zip"><b>Download the sample</b></a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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