XNA

Hilva for XNA 4.0 CTP Refresh

The version 1.8 release of Hilva is now out!
This release focused on fixing bugs and ensuring that the new XNA 4.0 CTP Refresh APIs were stable and the engine runs on Windows Phone Emulator. Additionally, the content pipeline framework was completely overhauled to better support model importation and animation playback. This should be the most feature-full and stable release of Hilva yet.

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Hilva is now more XNA 4.0

The new release of Hilva XNA Graphics Engine brings more functionality from XNA 3.1 to XNA 4.0. This version includes Hilva.Graphics.Materials.dll library along with several bug fixes.

Please download the new release and check out the Release Notes for more details.

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Post Process Sample Updated.

Post Process Sample has been updated to feature more screen effects including Twirl, Sepia and Bloom effects. Please download the newly updated sample from Tutorials page.

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Skinned Model Sample

A new tutorial showing how to load and play Skinned Model animations has been added to Tutorials page.

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Hilva XNA Graphics Engine v1.7.0.2

Hilva XNA Graphics Engine v1.7.0.2 has just released and can be downloaded from Downloads page.

Release notes for this version:

  • A new implementation of High Dynamic Rendering pipeline.
  • Added support for Biovision Hierarchy (BVH) motion files.
  • Improved animation playback for skinned models to support bone-name instead of bone-index.
  • Model class splitted into StaticModel and SkeletalModel. This may break your current codes.
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Hilva XNA Graphics Engine v1.7.0.1

Hilva XNA Graphics Engine v1.7.0.1 has just released. This version adds Twirl post process effect, fixes a bug and has few optimizations.

Please visit Downloads page to see release notes and download the newest version.

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Deferred Rendering Sample (XNA 3.1)

Deferred Rendering SampleAnother sample covering deferred rendering with Hilva XNA Graphics Engine is placed on the tutorials page. Refer to that page and download the sample.

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Hilva XNA Graphics Engine version 1.7 released

Hilva XNA Graphics Engine version 1.7 has just released and is ready for download. There are some performance optimizations in the new version. Also few basic AI modules added to the engine, but Path Finding is postponed for future releases. HDR rendering has temporarily removed from this version.

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Hilva & Artificial Intelligence

I am proud to unleash next release of Hilva will possess some AI modules
such as Graphs, Graph Searches, A* Path Finding and Finite State Machines (FSM). All of the modules will have a generic design, enabling third party applications/libraries to extend its class library using interfaces. Fuzzy Logic is scheduled for future releases.

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Omnidirectional shadow mapping in Hilva (XNA 3.1)

Omnidirectional shadow mappingThe sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques such as VSM and PCF.

Download omnidirectional shadow mapping sample.

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