Parallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height map texture. This sample shows you how to use Hilva’s parallax mapping feature to bring more visual stimulation to your XNA games.
XNA
Hilva & parallax mapping material (XNA 3.1)
Post Process sample for Hilva (XNA 3.1)
In this sample you’ll learn to add post process (screen) effects to entire the scene in your XNA games. The sample features Radial Blur, Pixelate, Ripple and Smart Blur. You can also disable the post effect to see the original scene without any processing on it.
Shadow mapping sample for Hilva (XNA 3.1)
The sample demonstrates how to add a dynamic light to the scene and generate dynamic shadows for scene objects based on the light in your XNA games.