Hilva XNA Graphics Engine Realtime shading and rendering library for Microsoft XNA

Hilva & parallax mapping material (XNA 3.1)

Posted on December 3, 2009

Parallax mapping materialParallax Mapping is rendering technique to create virtual bumps on a flat surface based on a normal map and height map texture. This sample shows you how to use Hilva's parallax mapping feature to bring more visual stimulation to your XNA games.

Download parallax mapping sample.

Filed under: Hilva, Sample, XNA Leave a comment
Comments (0) Trackbacks (0)

No comments yet.


Leave a comment


Trackbacks are disabled.