Hilva XNA Graphics Engine Realtime shading and rendering library for Microsoft XNA

Omnidirectional shadow mapping in Hilva (XNA 3.1)

Posted on December 4, 2009

Omnidirectional shadow mappingThe sample covers generation of omnidirectional shadow maps based on a point light. It also features different shadow smoothing techniques such as VSM and PCF.

Download omnidirectional shadow mapping sample.

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