Namespace:  Hilva.Materials.Deferred
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public DeferredTextureMapping(
	GraphicsDevice graphicsDevice,
	bool enableSkinning,
	bool enableNormalOutput,
	bool enableDepthOutput,
	bool enableVertexColor
)

Parameters

graphicsDevice
Type: GraphicsDevice
enableSkinning
Type: System..::.Boolean
enableNormalOutput
Type: System..::.Boolean
enableDepthOutput
Type: System..::.Boolean
enableVertexColor
Type: System..::.Boolean

See Also