Namespace:
Hilva.Materials.Forward
Assembly: Hilva (in Hilva.dll)
Assembly: Hilva (in Hilva.dll)
Syntax
| C# |
|---|
public NormalMapping_PointLighting_ShadowMapping( GraphicsDevice graphicsDevice, ShadowMappingTechnique shadowMappingTechnique, bool enableSkinning ) |
Parameters
- graphicsDevice
- Type: GraphicsDevice
- shadowMappingTechnique
- Type: Hilva.Materials..::.ShadowMappingTechnique
- enableSkinning
- Type: System..::.Boolean