Namespace:  Hilva.Materials.Forward
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public TextureMapping_DirectionalLighting_ShadowMapping(
	GraphicsDevice graphicsDevice,
	ShadowMappingTechnique shadowMappingTechnique,
	bool enableVertexColor
)

Parameters

graphicsDevice
Type: GraphicsDevice
shadowMappingTechnique
Type: Hilva.Materials..::.ShadowMappingTechnique
enableVertexColor
Type: System..::.Boolean

See Also