Namespace:  Hilva.Materials.Forward
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public TextureMapping_PointLighting(
	GraphicsDevice graphicsDevice,
	bool enableSkinning,
	bool enableVertexColor
)

Parameters

graphicsDevice
Type: GraphicsDevice
enableSkinning
Type: System..::.Boolean
enableVertexColor
Type: System..::.Boolean

See Also