Namespace:
Hilva.Materials.Forward
Assembly: Hilva (in Hilva.dll)
Assembly: Hilva (in Hilva.dll)
Syntax
| C# |
|---|
public TextureMapping_PointLighting( GraphicsDevice graphicsDevice, bool enableSkinning, bool enableVertexColor ) |
Parameters
- graphicsDevice
- Type: GraphicsDevice
- enableSkinning
- Type: System..::.Boolean
- enableVertexColor
- Type: System..::.Boolean