Applies Ripple post process effect to the given source texture.

Namespace:  Hilva.PostProcess.Displacement
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public override void PostProcess(
	Texture2D sourceTexture,
	RenderTarget2D result
)

Parameters

sourceTexture
Type: Texture2D
The texture to apply the post process effect to.
result
Type: RenderTarget2D
A render target to store result of the post process effect in. Set null to store the result to graphics device draw buffer.

Implements

IPostProcess..::.PostProcess(Texture2D, RenderTarget2D)

See Also