Applies Ripple post process effect to the given source texture.
Namespace:
Hilva.PostProcess.DisplacementAssembly: Hilva (in Hilva.dll)
Syntax
| C# |
|---|
public override void PostProcess( Texture2D sourceTexture, RenderTarget2D result ) |
Parameters
- sourceTexture
- Type: Texture2D
The texture to apply the post process effect to.
- result
- Type: RenderTarget2D
A render target to store result of the post process effect in. Set null to store the result to graphics device draw buffer.