Represents a Finite State Machine (FSM) which is useful for controlling different states for game entities.

Namespace:  Hilva.AI.FiniteStateMachine
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public class StateMachine

Inheritance Hierarchy

System..::.Object
  Hilva.AI.FiniteStateMachine..::.StateMachine

See Also