Renders depth of the scene in a paraboloid shape. This class comes handy to implement omni directional shadow mapping technique.

Namespace:  Hilva.Materials.Common
Assembly:  Hilva (in Hilva.dll)

Syntax

C#
public sealed class ParabolicDepth : MaterialEffect

Inheritance Hierarchy

System..::.Object
  Hilva.Materials..::.MaterialEffect
    Hilva.Materials.Common..::.ParabolicDepth

See Also