Hilva for XNA 4.0 Beta
Introduction
The version 1.8 release of Hilva is now out!
This release focused on fixing bugs and ensuring that the new XNA 4.0 Beta APIs were stable and the engine runs on Windows Phone Emulator. Additionally, the content pipeline framework was completely overhauled to better support model importation and animation playback. This should be the most feature-full and stable release of Hilva yet.
For XNA 4.0 Beta
In the past, Hilva was a single piece Dll containing all of the features. This is no longer the case; we have decided to break the API into different pieces for the core run-time, materials, post process and etc. In addition, the download package includes the binaries built for Xbox360 and Windows Phone platforms.
For XNA 3.1
Hilva still supports XNA 3.1 API, although development on this API is discontinued. This comes in handy if you have not ported your current projects into XNA 4.0 yet.
Information For Developers
If you are new to Hilva XNA Graphics Engine, visit the Tutorials page to learn the basics. Other pages of interest include:
- What’s Changed in version 1.8 — Information on the work we did for the version 1.8 release.
- Documentations
- Features